EVERY MOVE IS A GAMBLE. EVERY SHOT IS A ROLL OF THE DICE.

Eagle Ops is a turn-based tactical extraction game. You've got a grid, a d6, and a compound full of hostiles standing between you and the objective. Roll for action points, pick your fights, and decide every turn whether to go loud or go silent.

No checkpoints holding your hand — one bad roll and a hostile turns the tables fast.

WHAT YOU'RE WALKING INTO

Turn-based grid combat resolved with a single d6 — every attack, every action point roll, is a real dice throw you can see land

Hidden snipers that stay dark until they line up a shot — spot the reveal or eat the bullet

RPG gunners with a visible rocket flight path — get off the line before it lands

Two ways to play every fight: silent stealth takedowns, or loud ranged combat with cover and crouch mechanics

Resupply medkit crates that recharge on a cooldown, so you're never fully out of options

Bomb defusal against a real-time extraction clock

Multiple hostages to rescue per mission, with objectives that stack the pressure

A growing roster of handcrafted missions — bunkers, cartel safehouses, frozen ruins, jungle compounds, and more, each with its own hostile mix

HOW TO PLAY

Roll for action points each turn, then spend them to move, attack, crouch, or call in intel on hidden snipers. Get within range for a ranged shot, or walk up for a silent takedown — just watch your action economy. Reach EXIT with every objective cleared to complete the mission.

Built solo, mission by mission — feedback and bug reports welcome in the comments.

Development log

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